Initial Release: Planning Fallacy
How I hate the planning fallacy. I expected for this project to take two days max, instead it took a week. Granted, there are two caveats here.
Caveat number one is that I had fully functional gameplay on day one, it's mostly just the miscellaneous busywork that took time - things like menus, options, achievements, making the bodies and faces, various levels and so on and so forth. Naturally, as can only be expected, bugfixing was also a significant time sink.
Caveat number two is that I maybe could've done it in two days, if I treated this as a full-time project, but I didn't and I should've known that ahead of time.
What to expect in the future: naturally, Hololive ID, Holostars JP and Hololive JP will be included. For now, I only have the English branches because I wanted to get the game to release state and adding more faces/body patterns/songs is just busywork. Localization is on my mind as well. I will also add a Youtube video, Twitter announcements, post it to reddit etcetera, but as of today, I'm just tired and it's sleep time.
Aside from that, I have one possible large major gameplay update in mind.
Beyond that, expect for the game to get open-sourced sooner or later. Closer to sooner though.
Files
Get Starsnake: Hololive & Holostars Fan Game
Starsnake: Hololive & Holostars Fan Game
Timeless classic, revisited in a Hololive theme
More posts
- 1.2: Holostars JP!Sep 11, 2022
- 1.12: HotfixSep 04, 2022
- 1.1: Hololive ID!Sep 04, 2022
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